

You can open them in winrar but good luck adding files. No offence winrar but you need this to add files to the. For most basic stuff this is all you need, custom inlays, intro screens and custom textures.ħzip. At first I thought the Pack/unpack menu was just for songs but nope it works on the game archives too.Ĭustom game toolkit. Roit to do the modding you need some tools, I bet most of you have them already but maybe your missing one or two IDK but here's the shiz you need.

More stuff when/if I do it/figure it out. Highway colour generator Just use RSMods. Just use the CGT or RSMods.Ĭustom colour generator Just use the CGT or RSMods.Ĭustom loft Just use the CGT, can replace loft files and its easy peasyĬustom note colours Just use the CGT or RSMods. "interesting" stuff in the Base sub folderĬGT site is dead, here's a reupload of the installer.Ĭustom string colours. No I'm totally not doing this to put off doing songs what u on about.Īlso the tutorials only work when your listening to Undead Corporation I'll try to format it decently with different reply's for different things and I'll have this as the index or something.

I would fix it but I can't find anything in the file indicating the size of the compressed chunk, and there doesn't look like any way for BMS to give me the size of the compressed data used for Clog.We need more stuff going on in the modding bit so I thought I'd show off how I screwed up my game and how you can do it too. probably just needs a small tweak to extract the proper compressed size and then decompress itĮdit2: oh it's easy to fix, change the line near the bottom "log NAME OFFSET SIZE" to "Clog NAME OFFSET SIZE SIZE", this will decompress the files to their proper sizeĮdit3: unfortunately it's not a proper fix, NMS files are compressed in 64kib chunks which this bms script doesn't account for, so it only extracts a max of 64kib

(edit: confirmed, bms script is extracting $decompressedSize bytes of the compressed data, instead of $compressedSize. The quickbms script from here ( viewtopic.php?p=91717#p91717) sorta manages to extract it, always seems to error but still manages to extract a lot of files.įiles themselves seem zlib compressed, offzip can decompress them, but I think the bms script is extracting too much data as offzip is finding streams from the files following the one being decompressed. Seems to be a variant of the PSAR archive used in a lot of PlayStation games.
